Dollars & Dragons

A newsletter and podcast focused on Friday Strout's fiction and tabletop roleplaying games. Featuring top industry contributors from both the professional Game Master scene, game designers, writers, artists, and more!

  • Trick question. Why do you care?

    Devon, the COO at StartPlaying Games, has announced that they have been testing a “Top GM Badge” and panic has ensued in SPG Discord chat. It’ll get worse once it has rolled out for all users. GMs are feeling unfairly judged by a system that cares not for them or their players, but instead about raw stats. That’s just business, baby! The good news is that the badge helps everyone book more – the bad news is that it creates a heavier sense of crushing capitalism in our increasingly unstable economy.

    In order to understand the concept of why this badge is not only a moving goal post, but also a toxic metric that is more akin to a status symbol, I’ll need to set the ground work with the marketplace itself. SPG is a matching market, much akin to dating apps. While the UX visually suggests that it is similar to an Amazon storefront, that is an incomplete view of the user experience and does not help us understand user behavior.

    Reasons why SPG is a matching market, not a storefront:

    • GMs have a limited quantity of available seats and playtimes.

    • Players have a limited quantity of available playtimes.

    • Players often consider time, service (game), and professional reputation (profile/reviews) before booking.

    When players discover that one of these factors does not match they leave the game. If someone joins your game and stays, it is the game for them – believe me, they have plenty of other options! Therefore: it stands to reason that while a GM’s game might be equivalent in time and price to another game, it is not the game for everyone.

    In sales terms: The GM is resolving multiple problems the player has with a continuous service, rather than a product to resolve one problem without regard to schedule. Therefore: SPG is not a marketplace akin to buying a product, it is a service. I encountered this type of dichotomy when I was a recruiter for the Imperial Empire (US military). What is good for one branch of service is not the same for the others!

    What Does a Top GM Badge Do?

    Some important factors: This test was done with new users on SPG with a sample of 3000+ users A/B testing. GMs were not included in the test data because GM user behavior is vastly different than new user behavior on the website. This set of criteria for the Top GM Badge made up 20-25% of the GMs on the website.

    Clarification on what the badge is and does:

    • It is measured by 40 different metrics.

    • One of the most important factors is whether or not a brand new player to SPG will continue to play with that GM and/or continue to use the website after their first game on the website.

    • The history of the user is considered. If a player has less user data, it is not as impactful to this metric. If the player is inherently flaky with bookings, then having them leave your game is less impactful.

    • Session count, transaction count, dollar count, request count, session cut off time, player free count, player skip count, number of games hosted on SPG were considered for awarding a Top GM Badge.

    • Currently the test is not dynamic and if you had less than 90 days of data when they began the test, you were not considered for a Top GM Badge.

    The most shocking thing that Devon learned about it is: The Top GM Badge changes new user behavior!

    • The conversion rate is 10% higher when you have the badge in the A Test.

    • Only 10% of the entire list of bookings across the website were done with those Top GMs.

    • The conversion rate is only 5% higher in the B test.

    • Over the 3 day period of the test 20% more customers booked total. This is true for all GMs.

    • An increase of 34% “player onboarding”. This means that more players who joined a game made it to being charged (playing in the game) than without the test. This is true whether or not the GM has a Top GM Badge.

    Meaning that of those conversions, 18% of the new bookings went to GMs without the Top GM Badge, who make up 75% of the GMs on the website. Additionally, more players made it to being charged. (Less join/leave yo-yo’ing.) Site wide under the test, the number of bookings increased, which I infer that there is higher trust in the marketplace because of the appearance of QA.

    It should be noted that Devon has not officially declared what the prevailing theory is as to why, but the SPG team has some guesses.

    Click this link or the video below to listen to Devon speak about their test for the Top GM badge.

    Why The Top GM Badge Doesn’t Matter To Your Business

    You cannot control whether or not you are assigned a Top GM Badge. It is a moving goal post with current word from Devon suggesting that it will be a rolling 90-day window of data. This will mean that most GMs will fall off the list and get back on at various periods of vacation, inactivity, in between campaigns, or if they choose to run less popular systems.

    With the vast majority of SPG’s traffic still belonging to D&D (70% last we were told in the wake of the OGL scandal, but I am eager to see how the marketplace has shifted since Daggerheart’s release), it can falsely incentivize some GMs to run D&D when their business model is more successful without it. D&D games have a higher price band and can support more players than every other game on the market; this can negatively impact your chances of being awarded the Badge if you do not run it.

    And yet plenty of GMs on the website run non-D&D games successfully to meet their goals. You face more frustration toward achieving your goals if you focus on the moving goal post of the Badge, especially if you do not want to run the big dragon game. The minor increase in booking % matters not if you are recruiting players who stick around for years and follow you from game to game.

    What’s more? This badge will be more difficult for part-time GMs to achieve on the website. That’s not necessarily a bad thing as part-timers likely will want to have less pressure by players to “perform at a top level”. Whether or not the full roll out of the Top GM Badge will change user entitlement to a premium experience from those with the badge is yet to be seen.

    Even if the test is underselling the Badge’s usefulness to who has it, 10% is negligible when taken over a test period of a year. Let’s say I have a total of 40 players, or even 70! That’s 4-7 more bookings a year. If you’re already at your cap as a full-time GM, you cannot scale infinitely in this direction. You instead must scale in cost and improve the quality of your service to match the price increase.

    The bottom line: A Top GM Badge does not change your relationship with your players. You can ruin your relationship with your players by burning yourself out, paying more attention to metrics than people, and by growing frustrated by your competition.

    Don’t believe me? Read up on Blue Ocean Strategy. We are not a Red Ocean market, we are a matching market. Another GM’s success is not your failure. Hell – they might just have more free time than you because you have kids and hobbies. (Which are good things!)

    The Recruiting Conundrum of non-D&D:

    • The majority of the games booked on SPG are for D&D, creating a sense of missing easy money.

    • D&D’s floor seems to be closer to $20 and tops out at around $40, although those games are few and far between.

    • Non-D&D’s floor is often $15 and tops out around $35, with very few games running at that price. (The current most expensive Vampire The Masquerade 5e & Pathfinder 2e games are mine at $35.)

    • D&D campaigns tend to run longer than other systems which might incentivize GMs to stick with it rather than risk branching out into other systems or recruit for new campaigns/games every few months.

    • Non-D&D takes longer to fill at first if you do not have a dedicated fanbase for it.

    • You have to design your business model to support recruiting forever-players who love you rather than “just looking for this D&D module to play”.

    I think Daggerheart is a non-D&D exception currently. Daggerheart has a massive following behind it and currently supports some GMs at $40 but I have kept my own price at $35 while I am still rebuilding my business into a full-time endeavor. Whether or not Daggerheart will support $40 in the coming months/years is to be seen. I suspect most of the GMs who can support that price point are the same as they were before Daggerheart – those who recruit lifestyle players rather than casuals.

    What To Focus On Instead Of The Badge

    • Run fantastic games.

    • Build rapport with your players.

    • Be inclusive and friendly.

    • Avoid burnout by running the games that you are excited to run instead of chasing metrics.

    • Improve your ads to help your games stand out and shine with the magic that you personally bring.

  • Dollars & Dragons Podcast

    On the pod we had on DragnaCarta (he/him) whose work has helped redefine Curse of Strahd adventures for tens of thousands of players across the hobby. His work includes Curse of Strahd: Reloaded and Twice Bitten. He’s now launching Eidolon Publishing with the announcement of his upcoming Kickstarter Lost Mine of Phandelver: Reloaded!

    If you’d like to play a Curse of Strahd game with me (or Rime or Daggerheart or – or – or) sign up for one of my games on Start Playing!

  • Constructed from my workshop refresher

    Copywriting remains one of the most important skills to learn as a pro GM. This is not something you can fake and get lasting results with.

    Copywriting techniques I’ll cover in this article:

    • Before-After Bridge

    • Clear-Concise-Compelling-Credible

    • Immersion Tank

    The Before-After Bridge

    Are you familiar with bad infomercials? They’re comical but also very white. Kinda cringe, honestly. These types of infomercials show us a world where we struggle to open pickle jars, run over our garden hose with the lawn mower, and cannot seem to hold onto anything without breaking it. You’ll want to instead present realistic problems to resolve.

    e.g. Before I paid for this service, I was truly lonely without friends or the ability to game. Now that I’m playing with Friday, I have friends and game super hard 3x a week!

    The meta example here is my ad copy workshop advertisement, which pulls directly from this style of ad. The difference here is obviously this ad is targeting GMs on the site rather than potential players. And while I do not recommend such a heavy-handed approach for your games, it is important to understand that you are solving a problem for your player. Which problems does your game solve? Put that into your ad.

    Also, you need to divorce yourself from selling your games like a publisher sells you its books or modules. They are selling to Game Masters, not players – and if you target players with the same features or benefits, that is not effective.

    We are selling an experience, not goods. The plot, maps, plot or other goodies are secondary to what the experience is if it does not lend itself toward a greater experience and can be communicated effectively in the ad. Therefore, your game’s features ought to be relevant to highlighting the experience – or it gets cut from the ad.

    Clear – Concise – Compelling – Credible

    Ah, the 4 Cs. The most common successful ads you’ll see on Start Playing Games follow these traits.

    • Clear – Be absolutely clear about what type of game system, campaign, and table culture you have.

    • Concise – Express the ad in as concise a manner as possible!

    • Compelling – Compel the potential player with the promise of an exciting game that appeals to them.

    • Credible – Share your credentials like reviews or a video of you GMing. The more specific you can get with it, the better – if you’re sharing testimonials from people who have played this particular campaign all the better.

    Take a look at these ads and try to identify how each meets the criteria of the 4 Cs (or doesn’t –

    Matt is one of those pro GMs who has been on the website for so long that his community is well-established as a critter haven. In this ad he does not add credibility to the ad itself, but that does not make it a bad ad – if anything, the fact that it is on session 203 speaks for itself.

    Matt’s ad is hyper focused on targeted the typical Critical Role enjoyer. CR fans want to be the center of the story and the narrative in this ad directly speaks to that tendency. His thumbnail is well crafted and includes CR lore for those who have seen campaign 2 – another way to niche down for your audience. Don’t apologize for fully investing in the genre of what you’re offering.

    I’ve added a glut of “credibility” to this ad to assist in competing with inherent competition that goes alongside posting a popular module like Curse of Strahd. What separates your ad from others? You need to codify that as best you can. If you can get testimonials from your reviews that are specific to a campaign, all the better!

    Furthermore, the narrative and features I speak to address how the player is going to feel while playing in this campaign. My Strahd games attract queers or allies who are kink positive and like heavy roleplay. I communicate what it is that I’m doing to the audience.

    The Immersion Tank

    This is one of the best images provided by Start Playing Games because it is entirely the player’s perspective. You feel sucked in immediately! In addition to that, you know exactly what is included in the campaign when you look at this image. If you are hosting Delta Green, you need to construct a campaign around this image!

    • Put yourself into the seat of the player.

    • Demonstrate the game experience.

    • Paint a picture of the world and their character’s role in it.

    • Answer logistical questions at the end.

    What does an ad that incorporates these principles look like?

    More than other games Vampire: The Masquerade is about creating an immersive environment. Being skilled at crafting an experience that speaks to their roleplaying curiosities is important.

    Workshopping Your Ad

    You mean I gotta re-write this thing a bunch? Fuck.

    • Write your ad.

    • Take a break.

    • Rewrite it.

    • Repeat x6.

    Ads typically require a great deal of love. First drafts are almost never sharp enough to begin recruiting. Review the technique that you’re using before you make another editing pass to make sure that you’re correcting it in the right direction. Make it more concise whenever possible.

    If you have a friend take a look at your ad to critique it, it’s important to ask for problems and feelings rather than ask for solutions. Someone viewing the ad will not be as familiar with what you’re offering as you are – so the solution will have to come from you.


    If you have more questions or want to chat with others about your pro GM efforts, join my Discord and hit up my #ad-copy-workshop channel, or the #pro-gm-help forum there. I’m also hosting another workshop on Monday and can individualize some attention as required.

    Please share with your pals.

  • Dollars & Dragons Podcast

    This time we had on Andie MargoMods (they/them) a game designer with experience in 5e subclasses, adventures, and magic items. We talk crowdfunding, freelancing, and general business practice for TTRPG.

    Check out their latest work on Kickstarter. Funding for this campaign ends in a couple days!

    https://www.kickstarter.com/projects/margomods/exoecology-for-monster-hunters

  • So many workshops, so little time!

    Welcome to the best week of your life! You can now have a real shot at “making it” on StartPlaying Games by attending workshops by some of the most experienced Game Masters on the internet! SPG has put together a roster of free workshops (to you) and compensated us for our time. You’re welcome to attend however many you can afford! ;)

    First come, first serve.

    Workshops Schedule

    Monday May 19th – Thinking Like A Business

    Monday May 19th – Roleplay Workshop – Character, Voice Acting, & Improvising

    Tuesday May 20th – Keep Players Coming Back – Retention As A Growth Strategy

    Saturday May 24th – Ad Copy Workshop – Copywriting Techniques (me)

    Saturday May 24th – Finding Your Niche – Supply, Demand, and Not Burning Out

    Monday May 26th – Ad Copy Workshop – Copywriting Techniques (me)

    Monday May 26th – Roleplay Workshop – Character, Voice Acting, & Improvising (paid)

    May 29th – TTRP Glue: Human Connection & Player Retention

    Workshops By GM

    Salman Corbette/TOTAL IMPROV

    Finding Your Niche - Supply, Demand, and Not Burning Out

    Saturday May 24th – Finding Your Niche – Supply, Demand, and Not Burning Out

    Monday May 26th – Roleplay Workshop – Character, Voice Acting, & Improvising (paid)

    Corbette is StartPlaying’s resident roleplay aficionado, with half a decade’s experience running games for many kinds of clientele, and even longer running workshops for folks of all stripes.

    DM Nate

    Monday May 19thThinking Like A Business

    Nate is a writer and public service employee in the Washington D.C. area. He joined SPG as a way to make the difference between his day job paycheck and the rent.

    With no experience in the gig economy prior to joining SPG in 2023, Nate developed a crash course for himself on the basics of business. 400 paid games later he is eager to pass along the lessons learned to folks ready to dive into professional GMing.

    Dragon Master

    Tuesday May 20thKeep Players Coming Back – Retention As A Growth Strategy

    Dragon Master Roy (Chris Read) is a professional Game Master with over 24 years of trial, error, and steady self improvement, bringing practical, player-first approaches to growing a successful business.

    DM Travis

    May 29th – TTRP Glue: Human Connection & Player Retention

    DM Travis is a lifelong GM who translates his former career experience with group outdoor adventure trips, ropes course facilitation, and student recreation to the literal gaming table.

    You can find a full list of the webinars here. This is not an endorsement of any of the GMs or their webinars, I’m just sharing some of their info. :)

  • Equip your +1 sign and roll for initiative, hero!

    As Americans prepare for the looming threat of stagflation, worry not – international GMs suffer from the dropping value of the American dollar, too! Surviving an economic crunch typically comes down to value provided and attention to a shifting market. Our greatest enemy as forever-freelancing laborers is that we must remain ever vigilant. For some of us? We must remain vigilante.

    I encourage you to advocate for fair wages not only in your industry, but for others, too. It’s in your self interest, even! If your customers make less money, that is less they can spend at your table. Ultimately, that’s a lifelong struggle of being a pro-labor advocate. And remember: It doesn’t (always) help you in the meantime.

    Whenever our labor rights are weakened in America the spending power of our economy reflects. We are, historically, at an all-time low for union participation – while it peaked in the 1970s. Since the 1980s, wages have not kept up with the cost of living as a consequence of workers not holding as much bargaining power.

    What does this have to do with you? It’s simple. Should your players this year experience an economic shock, a sudden bill, or a medical emergency – luxury services like ours are the first to go in a budget. Hell, even if your players are insured, we know that health insurance companies infamously deny, delay, defend. None of your players are “safe” unless they are well above the household median income of 60k/year.

    The average American spends about 3.5k a year on entertainment, or $300/mo. When you include movies, streaming services, video games, events, sports, etc – you might be at a lower tier of importance in their budget. Conversely, pro games might make up the largest single item in their expenses. For the $20/game GM or $1000/yr, you are approximately 30% of the average American’s entertainment budget. For the $30 GM, you are 42% or $1500/yr – and for the $35 GM you are 50% or $1750/yr. Wow!

    Daily Things To Do About It

    • Run great games. Prove the value of your service.

    • Thank your players for being patrons of yours. A little bit of appreciation and respect goes a long way.

    • Always work on improving your craft. Learn new voices, master new storytelling techniques, try new tech or VTT features, etc.

    This well-worn advice is easy enough to digest but difficult to reflect on and incorporate into your daily habits. Be sure to care for yourself, get enough sleep, take a break, go on walks, eat healthy, work out, spend quality time with your family, and so on. You need to be at your best to compete with the best in the world.

    Planned Things To Do About It

    • Organize lower cost One Shots for your community to offset lost income from your campaign tables.

    • Offer hardship rates for players who are experiencing sudden economic uncertainty. Keep the table together as best you can by giving players grace here and there.

    • Don’t miss running a game in the first 8 weeks after launching if you can help it. Keeping a table together is much easier once they’re fully invested in their characters.

    • Don’t miss running a game two weeks in a row if you can help it.

    • Pre-plan your vacations well ahead of time so you can budget your breaks and recharge with peace of mind.

    • Work together with other GMs to fill gaps for you if you’re unable to meet the requests of some of your community. Importantly: Recommend another GM if they’re a better fit for a player. You don’t need all the players, you just need enough. Goodwill swings back around to you eventually, I promise.

    Good luck.

    Finally, there are some announcements I’ll be making this month that will be of interest to every pro GM. Keep an eye on your email! Thanks for reading.

  • Dollars & Dragons Podcast

    Ahoy adventurers! I was pleased to run into Hannah Rose (she/her) at Big Bad Con in 2023 and managed to get her to agree to come onto the podcast to talk about her work in the TTRPG industry. You might know her from her contributions to MCDM’s work such as Arcadia or Flee! Mortals, Tal’Dorei Reborn, several Wizards of the Coast hardcovers, the Uncaged series, or even some of her latest stuff at Wildmage Press!

    links:

    https://wildrosemage.carrd.co/

    https://www.patreon.com/posts/patreon-early-91306717

    Check out my games on StartPlaying Games!

    Play Daggerheart with me!

    Play in an Exandria game with me!

  • Or any number of TTRPGs

    Daggerheart Fantasy Tabletop Roleplaying Game |Blog

    Hey y’all, quick newsletter to share that I’m participating in the Start Playing Games Daggerheart launch event. I’ll be running Learn To Play one shots and offering a dark horror campaign. In addition, you can still find the same hits such as 5e Strahd or Exandria, Heart, and Vampire: The Masquerade. Check me out here!

    My dark horror Daggerheart campaign

    My GM profile

  • Dollars & Dragons Podcast

    This time I had on Chris Bissette (they/them) who has written for Fallout, Pathfinder, Discworld, MCDM, and also has a massive indie library to peruse. We chat about printing, indie design, freelancing, bouncing at a bar, AI grift and everything in between.

    Note: Recorded in 2023! A bit late in publishing it, (sorry Chris).

    LINKS:

    The Moss Mother’s Maze

    Please also check out his latest work: Blood In The Margins!

    project-image

    Dungeon Game (2023) (https://loottheroom.itch.io/a-dungeon-game)

    Patreon – Behind The Scenes content (https://www.patreon.com/chrisbissette)

    https://loottheroom.uk/

    https://twitter.com/pangalactic

    https://twitter.com/deadthroneuk

    https://loottheroom.uk/product/treasures-of-the-troll-king-mork-borg-print-pdf

    Are you a forever GM who just wants to finally play? Book me! I have 1000+ pro games run and I’m going back to full time on SPG. Now’s the time to reserve your seat.

  • Dollars & Dragons Podcast

    This time I had on Lucia Seersword (she/her) who is a young Filipina entrepreneur with two successful crowdfunding campaigns under her belt. It was a real pleasure to speak to her and I took away so many important lessons. You may have heard of The Islands of Sina Una or its adventure book Tales From Sina Una – or seen some of her fantastic art or art direction.

    links:

    https://sinauna.com/

    https://seersword.com/

    Want to play a tabletop game online? Book me!