Dollars & Dragons

A newsletter and podcast focused on Friday Strout's fiction and tabletop roleplaying games. Featuring top industry contributors from both the professional Game Master scene, game designers, writers, artists, and more!

  • Play A Game With Friday

    My new October campaign listings

    Hey y’all! I’ve been holding off sending advertising like this over the newsletter, but as it turns out I have a ton of new campaigns launching this month, as well as some One Shot offerings that I wanted to get the word out about.

    Thursdays Kingmaker (Pathfinder 2e)

    With the release of the Foundry VTT module for Kingmaker, it’s time to get your affairs in order. This is one of the chonkiest adventures available anywhere. If you’ve played the Owlcat CRPG, you know what’s up – it’s true to the source material. Your party is made up of human players, though! You’ll get to experience my version of the NPCs and plots.

    I’ll note that I tend to run very high RP games and downplay crunch in favor of roleplay, so if you’re a heavy mechanical player you might not enjoy my games as much. That being said: My games tend to be very tactically challenging as I love combat and I’m a power gamer (as a player.)

    Kingmaker will be run weekly on Thursdays, 4pm PT.

    Join here: https://startplaying.games/adventure/cln89jfel000707mo0uafdvxi

    Friday afternoon Odyssey of the Dragonlords (5e)

    One of the best campaigns available for 5e with an immense amount of content. Be the Greek mythological hero of your dreams! Each character is given a direct tie-in to the main plot. Custom subclass and race options provide a unique experience while remaining true to many Greek myth themes.

    Odyssey of the Dragonlords will be run weekly on Fridays, 12pm PT.

    Join here: https://startplaying.games/adventure/cllh6gz49000a08jo27vx2rsd

    Saturday Seattle By Night (Vampire the Masquerade)

    Can’t get enough bloodsucking in your leisure time? Me either. This sandbox campaign is focused around the Blood Moon in Seattle, set in 2018. You are tasked by the Camarilla to investigate a conspiracy of the Anarchs sabotaging the Prince of Seattle.

    Seattle By Night will be run weekly on Saturday, 4pm PT.

    Join here: https://startplaying.games/adventure/clndputdd000q0am72z7l8vf7

    Sunday She Is The Ancient / Curse of Strahd (5e)

    My flagship campaign that I cut my teeth on as a professional GM. I’ve run this campaign to completion 5 times and am wrapping up another 3 this year. I utilize She Is The Ancient material (I wrote the partner NPCs in the 2nd edition) which significantly cuts down on problematic content. I have cut or altered all the content that contains: sexism, ableism, racism, and child harm. Still, you’re in for an intense experience without all the bad feels. My players refer to this campaign as “recreational anxiety”.

    She Is The Ancient will be run weekly on Sundays, 6pm PT.

    Join here: https://startplaying.games/adventure/cllwko5m5000208l1286zguq9

    Don’t see something you like or can make? You can check out my in progress games on my profile. Or read my reviews to make a decision on which game appeals most to you.

  • "Running A Kickstarter" | Ep 34 – Anya Combs (she/her)

    Dollars & Dragons Podcast

    Former Director of Games at Kickstarter stopped in to chat with me about running crowdfunding campaigns, being a woman in the industry, her career as a musician, and Twitter.

    Anya’s links:

    https://twitter.com/anyayna

    https://www.linkedin.com/in/anyacombs/

    https://funkrust.com/

  • The Superhero Team Introduction

    Start your campaigns off with a classic

    I recently had the good fortune of playing D&D with one of my best buddies Kenzie and she did something that’s an old classic in storytelling: The Superhero Team Introduction. The individualized character introduction to a campaign provided each PC with their motivation, backstory, and an ally NPC.

    Let’s imagine your campaign’s player characters to be each called to action in the middle of their mundane lives, brought together by a common goal. While in most cases you wouldn’t use the Bat Signal, you have a lot of potential options. I’m going to break it down for you to do this at your own table and maximize a homebrew game launch.

    1. One-on-one scene setting.

    2. Introduction of the boss or message.

    3. Social encounter.

    4. Repeat for each party member – THEN:

    5. PCs first meeting.

    6. The call to action.

    If you’re a fan of Power Rangers or any superhero group movie you know that a good way to ground your PCs is to incorporate some of their backstory from the very beginning. Their mundane past before the hero’s journey. Give them plenty of opportunity to chat with an NPC from their backstory who enables this turn of events. Ground every character with some kind of community, family, or organization they’re loyal to.

    Once they receive the word from their “boss” or a message with a summons, that is where the story begins. Try not to leave this off for too long, as going through your entire party will take some time.

    Switch to the next party member and try to keep emphasizing the different backgrounds of the PCs. Once you’ve gone through them all – set the scene of them meeting one another just before the call to action.

    “YOU ARE BROUGHT HERE TODAY TO VANQUISH THE DRAGON WHO HAS BEEN TERRORIZING THE LAND.”

    With this method, I believe you can bypass most oversharing of the backstory up front from players – as you’ve given them a little treat to show it off in a short scene. Then they can focus on each other and stay on task for what the adventure is about.


    If you’d like to support me and my work, I always appreciate a pre-order for Vineyard RPG, too.

  • "Artist Pay in TTRPGs" | Ep 33 – Winterjaye (she, he, they)

    Dollars & Dragons Podcast

    We had on the illustrious Winterjaye (she/he/they), Art Director for R. Talsorian Games, Chaosium, and RuneQuest. We talk about business management, being an art director, and what artists need to do in order to get work from TTRPG publishers.

    (The Good Boy in the pic is named Erdos.)

    If you’d like to support the podcast: consider pre-ordering Vineyard RPG! The perfect supplement for your horror needs – featuring an undead mob with 10 villain NPCs. Each villain dossier includes a stat block, lair, roleplaying guidance, tactical advice, encounters, and beautiful art.

  • "Twice Bitten – Curse of Strahd Liveplay As Written" | Ep 32 – Kaiya (she/her)

    Dollars & Dragons Podcast

    This time we have on Kaiya (she/her). An indie game designer, LARPer, and actual play powerhouse. If you haven’t checked out an indie RPG, Kaiya has some single-player games for you to browse on her website below.

    Kaiya’s Website!

    Twice Bitten – A RAW Curse of Strahd Actual Play

    Diversity Saves

  • Player Advice Column: Healing in 5e

    by Nathaniel Kreiman, lead designer of Vineyard RPG

    First Topic: Healing in 5e!

    Healing is… bad, in 5e.

    Compared to other TTRPGs, MMOs, or tactical board games, healing in 5e is a pretty bad deal. 

    Particularly in combat, particularly from spells. Cure wounds is not a good spell. Artificers and rangers often want it for lack of other options, but when you cast cure wounds, you are usually spending your action plus a resource to heal less damage than one monster can deal in one of their two attacks.

    What makes healing in combat good, is that in 5e, dying is also bad (as in, it’s hard to die). A character can spend a lot of time bleeding out at 0 in 5e before they die-die. And if you’re healing a character at 0, you aren’t just staving off the next half-an-attack they’d take, you’re giving them a full turn to act again.

    This is why healing word is so much better. Instead of trading your action—most of your turn—to give your downed friend the chance to act again, you’re only giving up your bonus action. Plus it has a 60-foot range compared to cure wounds’ touch!

    The only edge cure wounds has over healing word, is if the average 2 points of extra healing from cure keeps them up through an attack that would otherwise down them (a d4 vs. a d8 is a very minimal difference, at the end of the day).

    This is why, in combat, you should be looking to prioritize a lot of small heals, riding the brink of death. Bulk healing in combat isn’t usually viable, cure wounds is a terrible upcast. Jumping from 1st to 3rd only adds an average of 9 extra healing, and is almost never worth it. 

    Get more comfortable riding along at 20% or fewer hit points. You don’t need to be topped up for every fight! Like I said, dying in 5e is hard. 

    That being said, here are a handful of in-combat bulk heal options that are more viable: 

    -the heal spell. It’s 6th level, but 70 hit points is a big enough chunk to be worth it.

    -the life transference spell, 3rd level. Sure it hurts the caster, but it’s probably the lowest level bulk heal that’s actually good. It heals approximately double of what an equivalent level cure wounds does. It also has a 30-foot range! Oh, and did I mention that wizards can cast it?

    -high level potions: superior and supreme potions of healing actually heal a big enough bulk that they’ll let people tanks some hits. Greaters and basics are best used to pick someone up, or, if you really need it or have a lot of them, out of combat, or when you don’t have anything else to do with that action economy.

    -certain class features, like the peace cleric’s balm of peace, or a big chunk of the paladin’s lay on hands (though lay on hands is often better served just spending one point at a time to pick people up from 0). 

    ~-~-~

    Out of Combat:

    Is a different story. There’s quite a few options that are much better at topping people up when you’re not worried about enemies slicing you in half.

    Certain spells, such as healing spirit, aura of vitality, and prayer of healing are massive upgrades over just pumping out spell slots on cure wounds. When outside combat, healing spirit might be the best spell in the game to upcast for healing, as it adds a number of d6s equal to your spellcasting modifier + 1 for every level you upcast it (so 6d6 if you have a 20 in your casting stat).

    But the absolute king of out of combat healing is the short rest. Every day you manage to spend hit dice instead of spell slots or potions is a victory. Go for this options first, if you think it’s safe to do so.

    There’s also the Healer feat and temp HP, both of which I cover farther down. 

    ~-~-~

    Making & Playing a Healer:

    Firstly, the healer archetype isn’t needed in 5e. What is needed, is a couple party members who can healing word up downed party members in a fight. You don’t need a dedicated healer.

    Second, Clerics are Bad Healers in 5e. 

    Giving that it’s own line.

    The best healers in 5e get class features that they can use to heal people without spending their spell slots. Only two and a half clerics subclasses get this. (Life and Peace, with an honorable mention for Grave. Of the three, the only one that makes a truly good healer is the Peace domain.)

    The celestial warlock, circle of dreams druid, peace cleric, and paladins (though they’re hampered by their lack of healing word) are frontrunners for healing utility because they have great healing options while not needing to sacrifice their other resources.

    The next tier of healers are the ones that get abilities that augment their heals, stretching them out farther: the grave and life clerics, stars druid, alchemist artificer, and divine soul sorcerer (have you ever twinned the heal spell? Feels fantastic). Honorable mention to lore bard and any druid for access to spells like healing spirit and aura of vitality, alongside healing word.

    Although my biggest suggestion, if you want to make a healer, is to take the Healer Feat.

    This thing stretches out your healing massively. For each creature, you can heal for their level + 4 + 1d6, for no resources. And if they take a short rest, you can do it again! If your 6 person party gets one short rest in, at 6th level, that’s 162 points of healing for zero spell slots. It can also be used in combat in a pinch, and shoutout to the thief rogue for being able to use it as a bonus action! 

    ~-~-~

    One last honorable mention goes to temporary hit points. When you’re not trying to bring people up from 0, temp HP is just as good as healing. For that reason, the Inspiring Leader feat is excellent, and if you pair it with the Healer feat on any character you’ve made a very potent support build that can easily give your party hundreds of extra hit points each adventuring day. Other good options for temp HP include: the twilight cleric (easily the best one), the glamour bard, artillerist artificer (using the protector cannon), alchemist artificer, and the celestial warlock—back again!


    Nathaniel Kreiman (they/he) is a pro GM, disability consultant, and TTRPG Designer (Flee, Mortals!, Vineyard RPG.) If you’d like to check out Nat’s work or play a game with them, here’s their links!

    https://twitter.com/kreimnat

    https://startplaying.games/gm/play-with-nat

  • "The Business of Being a Podcaster" | Ep 31 – James D'Amato (he/him)

    Dollars & Dragons Podcast

    Hello heroes! This ep we have James D’Amato (he/him) – the massively skilled podcaster and author! We talk about running a podcast as the President of the One Shot Podcast Network, running a Patreon, writing books, marketing books, the importance and differences between passive/reliable income, and shit talking Brennan Lee Mulligan! (I did not go to GenCon this year like I said I would.)

    James’s new card deck is out now – CHECK IT OUT:

    The Ultimate RPG Campfire Card Deck

    Ultimate Role Playing Game: The Ultimate RPG Campfire Card Deck : 150 Cards for Sparking In-Game Conversation (Game)

    RPGs that James recommends:

    Phoenix Dawn Command

    Phoenix Dawn Command Box

    Dread

    Ten Candles

    10c.jpg

    For The Queen

    Box Cover
  • Pro GM Journey YouTube series

    Enter for your chance to work with me and build a business!

    I’ve helped hundreds of professional Game Masters make a living on Start Playing Games. Now it might be your turn. Kick your old career to the curb and start a business that you can be passionate about.

    I’ll be selecting 3 individuals in this round of what I hope will be a regular YouTube series for me. For participants it will be a 2-3 month commitment from start to finish. Whether you’re looking to scale from part-time to full-time or start from 0 then I’m here to help! It’ll mean that you’re available for an hour-long weekly call as we work to maximize your business’s trajectory.

    You’ll be consenting for our video calls to be recorded and for your likeness to be used in media for my YouTube channel. (I will show each participant the rough cut before I finalize editing and post.)

    Let’s goooo!

    Fill out the form:

    https://forms.gle/DQJRNPGzPQtKnih68

  • "Getting Started & Project Management" | Ep 30 – Lyla Fujiwara (she/her)

    Dollars & Dragons Podcast

    This ep we talk to Lyla Fujiwara (she/her) who was a developer for Google and has since moved into tabletop industry. We talk about Big Bad Con, networking, freelancing, project management, and much more! Also Lyla asks me questions about pro GMing.

    LINKS:

    https://www.jarofeyes.com/

    https://www.dmsguild.com/product/427134/Out-of-Luck

  • "How To Write Your First Adventure" | Ep 29 – Ashley Warren (she/her)

    Dollars & Dragons Podcast

    I’m ecstatic to welcome Ashley Warren (she/her) onto Dollars & Dragons to talk about her freelance work and Storytelling Collective. It’s #1 resource for tabletop creators either just getting started or anywhere shy of industry master – you have something to learn from this platform. This is not a paid advertisement, I just love Storytelling Collective.

    We also talk about her origin story, DM’s Guild work, Rime of the Frostmaiden, Heckna, and more!

    LINKS:

    https://www.storytelling-collective.com/

    https://www.scribemind.com/

    https://twitter.com/ashleynhwarren